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Keep in mind your counties will not automatically convert to whatever faith or culture you choose! In particular, if you pick an inactive culture, there will not be a Cultural head until you convert at least one county to that culture, at which point you, as the only character of that culture, will become the Cultural head. No restrictions apply-you can freely choose even extinct religions (such as Hellenism) or inactive cultures used by historical characters (such as German). Your ruler's sexual orientation can be randomly generated (as determined by the game rules on sexuality) or chosen by you. None of the options described here cost customization points (see the Attributes section below) as they are mandatory for every character. The left panel allows you to set the basic characteristics that define the ruler. CK2 FREE RULER DESIGNER HOW TOPosting the mod here since it's mostly done, and to see if anyone knows how to do what I'm trying to figure out.Ĭurrently trying to figure out how to dynamically change a character's age, and gender, as well as dynamically change dynasty coat of arms.Essential Characteristics (Also attaching the mod zip in case anyone likes manually installing mods) CK2 FREE RULER DESIGNER MODSParadoxplaza Mods Link (more likely to be outdated, currently up to date) CK2 FREE RULER DESIGNER UPDATE(Note, the mod is updated fairly often so the parts of the newest updates tend be google translated until an update is received) Dalob for the German translation of the event chain fuzzypurge for Korean translation of the event chain (Mod will still run, but options from other mods aren't covered, and if base cultures/religions are removed, none of the choices of such will work in the event chain) I will look into making compatible versions at some point. CK2 FREE RULER DESIGNER FULLAlso full conversion mods, since they completely change or remove base game cultures/religions, will not work with this mod. Mod Incompatibilities: Partial Incompatibility - Any mod that adds traits, cultures, religions will not be fully covered by this mod. You can however either edit the base game files to change the coa's to what you want, or edit your save file.įeel free to use anything in my mod in anything else. Notes on custom coat of arms, it seems that I cannot add dynamic custom coat of arms in the mods. Current options for points to spend are 25, 50, 75, 100.Īlso in the game rules is the option to disable the character design decision after use, or for it to never disable.Īdding more character appearance options. There is an optional point buy system you can turn on in the game rules. Traits that cause characters unable to inherit are not selectable. You can add and remove any traits from the categories mentioned above. You can also change your character's height and body weight. You can also modify your base skill amounts, and name your character. You can select a male or female character, education traits, personality traits, physical and congenital traits, stress management traits, health traits, commander traits, lifestyle traits, and some other traits, sexuality, culture, and religion. ![]() Once finished, the event chain kills off your current ruler and kills or disinherits immediate dynasty members so that your character inherits.Īt the moment you have to be of the first ruler's dynasty, and be younger than the first ruler. You can customize the character in the event chain after they've been created. To get the event chain, go to the decision menu (pressing F8 opens it), and select "Trigger Character Design Event Chain", and then confirm. The mod handles the custom character generation by creating a character and assigning them as a child of your current ruler, so you need to select a ruler before designing a custom character. Currently mostly completed, but not quite finished yet. A mod that adds an event chain that lets you make a custom ruler. ![]()
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